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- Ognibene Pascal
- Cité Universitaire St Antoine
- Chambre 1224
- 69 chemin de St Antoine
- 06200 Nice
- France
- E-mail : ognibene@eea.unice.fr
-
- ***********************************
- * "TECHNOBALL" GAME DOCUMENTATION *
- ***********************************
-
- Sum up of this documentation :
-
- 1) Advertising
- 2) How to install it
- 3) About Tecknoball
- 4) How to play
- 5) I want the full registered version !!
- 6) Little sounding
- 7) Technical notes
-
- 1) Advertising
- First I apologise for my poor english...
-
- The author denies any responsability for the dammages that could
- result of the use of this program. You use it at your own risk.
-
- As it seems to be politically correct to say this, and despite
- the fact that it has no real scientific basis, I must warn you
- that some people are very sensible to flashing lights, and so on, and
- that playing for more than two hours with this game could lead to an
- epilepsy crisis.
- If you are especially nervous, take ??? before playing, you'll
- need it. (haha).
-
- 2) Installation
- Installing the two versions, demo and full version, is the same
- procedure. Create a folder of any name (for example teknobal) on your
- hard drive. You must have a free disk space of at least 3.5 megabytes
- for the full version. Unpack in this folder the .ZIP archives of the
- two floppy disks. All the files must lay on the same level of the
- disk tree. All are needed : dont try to delete one of them, it won't
- work anymore !
-
- To launch the game just double-click on the "TEKNO.PRG" icon.
- Useful note : the right video mode is automagically set. The game
- needs a lot of free memory : about 3.3 megabytes. The best is to
- launch first the Falcon with the "control" key hold down, and then to
- launch the game.
- If possible try to launch to game in RVB mode, because in VGA
- there are sometimes slowdowns, especially in shoot'em'up parts. In
- the other hand the game is easiest, make your choice...
- The game should run on 32 and 40 Mhz accelerator boards, but I
- haven't tested. If it works, no more slowdowns on VGA ! (please tell
- me if it runs on "exotic" accelerator boards!)
-
- I must say for PC users that this game WONT WORK on their
- machines. It seems stupid, but who knows...
-
- 3) About Tecknoball
-
- Tecknoball is a breakout game (yeai), in true-color (Aha),
- running in one vbl (hooo), both on RGB and VGA monitors (Super!).
- Nevertheless it has some features that you won't find in any other
- breakout game:
-
- -You can have NUMEROUS balls on screen at the same time. (try to
- count them to see). Maybe it seems to be a gadget, but in some levels
- it will be really useful...
-
- -There's a whole bunch of options that i could describe. Yes I could,
- but I think it's more funny for you to discover them by yourself.
-
- -Sometimes bad dudes will come and try to crush you. The defense
- technic, elegant and very strong, is described in the following
- chapter.
-
- -Every five levels, you will fall in a pure arcade sequence, with a
- BIG boss to explode by any means. The game have thirty levels : there
- are six zogloufs to kill.
-
- -There are little girls, every five level too, that will apreciate
- your performance. One more reason to keep in the competition !
-
-
- -You'll be able to save a game (and also, to load it after!)
-
- Now let's see ...
-
- 4) How to play
-
- Like in every respectable breakout, you have a bat, and you can
- move it from right to left, and maybe up and down, using the mouse.
-
- Your goal in life, at least during the game, is to catch the ball
- before it disappears of screen, and of course, to sweep the floor of
- all these bricks. Some bricks are almost undestroyable, others are
- invisibles. These two types of bricks do not need to be destroyed
- to go on the next stage.
-
- However if you destroy one of them, it will be counted as a
- normal brick.
-
- The direction that you can give to the ball depends of the bat
- speed when you touch it.
-
- Sometimes during the game the ball can be stucked somewhere. In
- this case, try "ENTER" on the numpad, it should free it.
-
- You can pause the game by pressing the F10 key. Fire to continue
- the game. (left mouse button)
-
- To eliminate the stranges things that will sometimes appear on
- the screen, try a bomb (right button) if you have some, or blast it
- with your laser (left button).
-
- Of course you should avoid the boss's lasers, and use yours to
- explode them.
-
- In the "save screen", you just need to click with the left mouse
- button on the desired choice. Only one save file is possible, so try
- to use it sparingly.
-
- Some options work with the left mouse button. As a rule if you
- dont see any effect for an option, try to hold down the left button
- and see the results...
-
- Ok, let's go to the worst part:
-
- 5) I want the full registered version !!
-
- Tecknoball is a shareware. The price is of 60 french francs.
- Please refer yourself to the file 'register.doc' to see what's the
- equivalent amount for your country.
-
- This price includes the post fee and two HD disk,(over)filled
- with packed data.
- To get it just send me a letter ONLY at the address at the
- beginning of this doc (ognibene Pascal), with the money. Please hide
- it inside a strong sheet of paper...
-
- If you have an internet acces, I can mail you the game, and it
- will be quicker and less expensive for you.
-
- If the solutions above dont fit you, you can send me a message by
- E-mail (prefered) or snail-mail.
-
- I wont dwell on the whole claptrap about shareware, moral
- contract, and so on. I think you all know this, and that Atarians,
- who are passionnated, can understand the use of a certain honesty.
- (Let's give an exemple to PC users whose hard drive is often
- overflowing of useless and, of course, cracked software...:-)
-
- I've made a demonstration version with five levels + one boss, so
- you can have a good idea of what is Tecknoball. Please spread it
- widely.
-
- If there is a good feedback for this game (that is, if I can get
- some money), I will certainly start coding a new, more ambitious
- game.
- That's why I would like you to participate to a:
-
- 6) Little sounding
-
-
- I would like to know what kind of games you want to see on the
- Falcon. Here is a list but you can had anything else. You can fill it
- with friends, and note the number of answers for every choice. The
- last column is the price that you would think honnest for such a
- shareware game.
-
- Game type Nb of answers Honnest price
-
- A Raiden like shoot'em | |
- up with a smooth | |
- animation | |
- ----------------------------------------------------------------
- A Xenon II like shoot | |
- them up (more strategic)| |
- | |
- | |
- ----------------------------------------------------------------
- A Shadow of the beast | |
- clone. | |
- | |
- ----------------------------------------------------------------
- A Mario clone. | |
- ----------------------------------------------------------------
- A Sonic clone. | |
- ----------------------------------------------------------------
- A UFO like game | |
- (strategy) | |
- ----------------------------------------------------------------
- A wargame (which type) | |
- | |
- ----------------------------------------------------------------
- A Ishar like game | |
- | |
- ----------------------------------------------------------------
- A street fighter clone | |
-
- other:
-
-
- There's nothing in this list about 3d games, because I just dont
- know anything about it. (it will change).
-
-
- 7)Technical notes
-
- Some technicals notes that could interest someone.
-
- -The whole game is coded in 68000 assembly language. It is 20800
- lines long, plus generated code for the sprites. The code isnt
- perfect, but I'm tired...
- -The soundtrack rout have been coded by Laurent de Soras (Dumbo/big
- noz) for the Graoumf Tracker, an EXCELLENT shareware tracker. It uses
- the DSP, and the quality is 16 bits stereo at 50 khz of course.
- -The musics uses from 4 to 8 voices, and the sound fxs use 6 voices.
- So 14 voices of sound.
- -The game runs in one vbl on any kind of monitor.howewer on VGA there
- might be slowdowns in shoot'em'up parts. Slowndowns are one of the
- easiest things to obtain on a standard Falcon. (sigh):-(
- -Sprites collisions are made to pixel precision. They use the
- blitter. To know more about this technic please see the HTC 3, by
- EKO. (Patrice Mandin article)
- -The generated code is based on routs first seen inside the french
- mag 'ST magazine'.
-
- About graphs:
- All originals. Synth images made with POV 2.1. The manga pictures
- are inspired of some japanese comics. I have drawn, scanned, etc.
-
- About ziks:
- Composed by ADS/Megabusters. Great, no?
-
- About voices:
- Rachel Foyer, an english friend, has made them. I dont give you
- her adress, as she would be overflowed by thousand of (dirty)
- letters.
-
- About playability:
- At the beginning it will seem easy. But in the last five levels it
- is very hard! Personnaly I have finished the game and I still had
- three lives. So dont give up, it is possible to finish the game, but
- you have to do the -perfect- game at least up to the 15th level...
-
- About adresses:
- -Mine is at the top of this file.
- -Laurent de Soras (Graoumf Tracker) : 92 avenue Albert 1er
- 92500 Rueil-Malmaison
- France
-
- -ADS/Megabusters : Deshayes Fabrice
- 7 chemin du Moulin
- 14130 Pont l'Evêque
- France
- E-mail :
- cdeshay@gamay-gw.iut.univ-lehavre.fr
-
- -HTC 3/4 : Naibo Alexis
- 63 rue des cigognes
- 31520 Ramonville
- France
-
- NB : 50 megs to install the W(omiting system)indow 95! I just can't
- believe it! In 40 megs I've installed a complete Linux distribution
- with C++, and so on... Thanks Micros.ft. In fact I'm not concerned as
- I don't have (and DONT want to have) a PC. But, Atarians, let's have
- a minute of silence for all PC users, that ruin themselves for a
- crappy system.
-
- That's all folk !